Creating Multiblocks
A multiblock is implemented as a MetaTileEntity (GregTech's buffed tile entities). Therefore, all multiblocks have a controller block. However, we do not suggest that you use a MetaTileEntity superclass for most multiblocks. Usually, a RecipeMapMultiblockController or a MultiblockWithDisplayBase is what you want as the superclass.
When using a RecipeMapMultiblockController, you must create a field of SusyRecipeMaps and initialize it with a name to begin registering recipes in GroovyScript. The initialization is used to set up the GUI and the associated sounds. This is convenient, because appropriate recipe logic can be set up immediately based on the type argument.
For a MultiblockWithDisplayBase, the recipe system and GUI are customizable to a greater extent, but you will have to create them yourself.
Here is an example implementation of createStructurePattern for a launch pad.